Information Superiority and Simulation
Models
David Alberts (Department of Defense)
Abstract:
In recent years it has been increasingly important for
simulation models to accurately reflect actual, planned, or proposed
improvements in C4ISR performance. To date there has been limited success in
incorporating C4ISR capabilities into existing models and building it into new
models. The situation has been exacerbated by an ever increasing and urgent
need to significantly increase the ability of simulation models not just to
reflect C4ISR systems capabilities but to reflect information superiority
concepts and related processes and impacts. This paper presents a conceptual
framework for thinking about information superiority and discusses the nature
of the metrics needed to measure it achievement and its impact. Simulation
models, accompanied by appropriate analysis, will need to find ways to reflect
these concepts and incorporate these metrics.
Modeling the Effects of Crew Size and Crew Fatigue on
the Control of Tactical Unmanned Aerial Vehicles (TUAVs)
Brett
Walters (Micro Analysis and Design, Inc.), Jon French (Micro Analysis and
Design) and Michael J. Barnes (Army Research Lab)
Abstract:
The field element of the U.S. Army Research Lab (ARL)
at Fort Huachuca, Arizona is concerned with the manning required to operate
the close-range Tactical Unmanned Aerial Vehicle (TUAV). The operational
requirements of the TUAV operators may include extended duty days, reduced
crew size and varying shift schedules. These conditions are likely to reduce
operator effectiveness due to fatigue. The objective of this study was to
analyze how fatigue, crew size, and rotation schedule affect operator workload
and performance during the control of a TUAV. The conclusions from executing
the models indicate that reducing the number of operators currently
recommended for the control of TUAVs results in 1) 33% more aerial vehicle
(AV) mishaps during emergencies, 2) a 13% increase in the time it takes to
search for targets, and 3) an 11% decrease in the number of targets detected.
Over 400 mission scenario replications of the model were executed allowing
statistically reliable predictions to be made of the effect of operator
fatigue on performance. Discrete Event Simulation (DES) models may provide a
cost effective means to estimate the impact of human limitations on military
systems and highlight performance areas needing attention
Hierarchy-of-Models Approach for Aggregated-Force
Attrition
James G. Taylor (Naval Postgraduate School), Ugur Ziya
Yildirim (Turkish Military Academy (K.H.O.)) and William S. Murphy, Jr.
(Defense Information Systems Agency (DISA))
Abstract:
This paper presents some innovations for overcoming
shortcomings in the current state-of-the-art for the hierarchy-of-models
approach to modeling aggregated-force attrition in ground-combat models. The
basic concept of such an approach for modeling large-scale system behavior is
presented, together with the theoretical underpinnings for modeling attrition
in large-scale ground combat. The output of an entity-level discrete-event
combat simulation is fit to a Lanchester-type aggregated-replay model. Use of
a reliable statistical-estimation technique for determining model parameters
is emphasized. The main innovation is to show how use of more detailed output
data (e.g. line-of-sight (LOS) data) from the high-resolution simulation
allows one to develop maximum-likelihood estimates. The methodology is applied
to a current high-resolution DoD combat model, and a Lanchester-type
aggregated-force replay model is developed.
An Underlying Model for Defeat
Mechanisms
Brent Heeringa and Paul Cohen (University of
Massachusetts at Amherst)
Abstract:
Defeat mechanisms are strategies for achieving victory
over an opponent. Although defeat mechanisms often rely on influencing the
opponent psychologically and emotionally, most simulations of warfare do not
model these ``soft'' factors, they model only victory by attrition. To create
more accurate, adaptable, and believable systems, we must be able to model a
variety of defeat mechanisms. We propose a model where parameters and
attributes that affect emotional and physical fatigue are combined to produce
an overall measure of fatigue called effective fatigue. Effective fatigue,
along with an agent's state, is combined by a defeat model to produce
probabilities of surrender. We create warfare scenarios involving catastrophe
and surprise, and then examine the model's behavior under these scenarios. We
conclude with a discussion of how the model is related to our own Capture the
Flag wargaming system.
Representing the C2 Process in Simulations: Modelling
the Human Decision-Maker
Colin R. Mason (CORDA Ltd.), James Moffat
(CDA(HLS) and DERA)
Abstract:
Military Command and Control (C2) is the process by
which commanders organise and employ force elements in order to achieve
military objectives. This process needs to be represented in models of
conflict in order to simulate realistic force behaviour and effectiveness.
Since C2 is heavily influenced by human decision-making, modelling the C2
process is recognized as one of the most challenging areas for defence
analysis. This paper describes on-going research into ways in which the
effects of C2 can be incorporated successfully into constructive simulation
models of combat. The research has developed a representation of C2 based on
an intelligent agent framework in which the C2 processes of a military
operation are carried out by a number of interacting command agents,
representing the various military headquarters. An agent software architecture
has been designed and implemented, along with algorithms for key C2 processes,
namely (1) data fusion and recognized picture compilation, (2) decision-making
and planning at operational and tactical levels, (3) plan supervision and
repair. These have been implemented within two software testbeds – MOSES, a
simulation of Operations Other Than War (OOTW) and CLARION+, an extension of
CLARION, the UK land-air combat simulation.
Anticipatory Planning Support System
John R
Surdu (United States Military Academy) and John M.D. Hill and Udo W. Pooch
(Texas A&M University)
Abstract:
A new approach to military planning and execution has
been proposed. This approach seeks to merge planning and execution and
replaces a methodology for building an automated system to support
Anticipatory Planning. A Plan Description is developed to manage the many
tree-like banches that occur in planning and execution of an operation. A
Planning Executive can use the difference between the plan and the actual
operation to control the activities of Planners and Execution Monitors in
anticipating future branches to the plan. At the hear of the system are
inference mechanisms for determining branches in the plan and simulations for
predicting future states. This methodology enables the development of a
prototype Anticipatory Planning Support system for evaluation of this new
approach to military planning and execution. This paper concentrates on the
activities of the Execution Monitors and thier use of simulation to support
those activities.
Recursive Simulation to Aid Models of
Decisionmaking
John B. Gilmer, Jr. and Frederick J. Sullivan
(Wilkes University)
Abstract:
Recursive simulation involves a simulation, or an
entity in the simulation, creating another instance of the same simulation,
running it and using its results. This is particularly applicable to
decisionmaking in a military simulation. Simulation can be used by the
simulated command elements to evaluate the implications of the possible
choices. The simulation that is already running provides a conveniently
available evaluation tool if it can be run recursively. This has been done
with the "eaglet" simulation, and data collected that indicates that the
quality of decisionmaking by the simulated command elements is improved.
Component-Based Simulation Modeling
Arnold
H. Buss (Naval Postgraduate School)
Abstract:
This paper presents a component-based framework for
designing simulation models and discusses its implementation in a package
called Simkit. In this framework, Components are defined to be monolith
software entities that interact with other components in one of only three
ways. Although seemingly restrictive, this approach supports more
extensibility and customization of simulation models than conventional
Object-Oriented design.
A Formation Behavior for Large-Scale Micro-Robot
Force Deployment
Donald D. Dudenhoeffer (Idaho National Engineering
and Environmental Laboratory) and Michael P. Jones (WhizBang! Labs)
Abstract:
M Micro-robots will soon be available for deployment by
the thousands. Consequently, controlling and coordinating a force this large
to accomplish a prescribed task is of great interest. This paper describes a
flexible architecture for modeling thousands of autonomous agents
simultaneously. The agents’ behavior is based on a subsumption architecture in
which individual behaviors are prioritized with respect to all others. The
primary behavior explored in this work is a group formation behavior based on
social potential fields (Reif and Wang 1999). This paper extends the social
potential field model by introducing a neutral zone within which other
behaviors may exhibit themselves. Previous work with social potential fields
has been restricted to models of “perfect” autonomous agents. The paper
evaluates the effect of social potential fields in the presence of agent death
(failure) and imperfect sensory input.
Simulation Methods for Analysis of Traffic Processes in
ATM Networks
Kenneth Y. Jo (Defense Informaiton Systems Agency) and
Christopher Munk (Booz, Allen & Hamilton Inc.)
Abstract:
This paper presents efficient simulation methods for
analyzing modern, large-scale networks and evaluating their performance
attributes. Characterizing traffic flows from multiple sources and
applications is key in assessing overall network performance measures. It is
essential to have quantitative network cost and performance measures in order
to plan, design, and implement modern, large-scale networks such as the
Advanced Distributed Learning Network (ADLN). ADLN requires integrated,
multimedia network services for distributed, collaborative processing among
globally dispersed users. ADLN will inter-connect multiple categories of users
and provide integrated voice, video, and data services, which will be enabled
through the use of Asynchronous Transfer Mode (ATM) technology. Through
efficient multi-plexing and networking, ATM can interconnect multiple classes
of users and transport ADLN applications cost-effectively with guaranteed
performance. A combined approach of simulation and analysis is used to assess
the performance of the large-scale, distributed network such as ADLN. Topics
include the multi-source traffic characterization, performance analysis of ATM
networks, capacity sizing, and optimal allocation of network resources.
Developing Tactics Using Low Cost, Accessible
Simulations
Iain H. McKenna and Stephen Little (Maritime Warfare
Centre)
Abstract:
The Royal Navy's Maritime Warfare Centre (MWC) is
responsible to the UK Commander-in-Chief Fleet (CinCFleet) and was formed with
the purpose of developing operational tactics and procedures to optimise the
capability of the Fleet’s platforms, sensors and weapon systems. Evaluating
tactics at sea requires a considerable amount of forward planning and ties up
valuable and expensive assets. It is therefore important that the candidate
tactics must be developed to a sufficient level of maturity on-shore. This is
done through a combination of individual brainpower, paper studies and
computer simulation. The computer simulation must be inexpensive, totally
flexible, sufficiently accurate, reliable and above all easily available to,
and usable by, the individual tactical desk officers. Any simulations
developed need to be easily adaptable. Tactical Development is not a formally
structured process; software development is not easy when there are no formal
requirements. The MWC have investigated using the Spreadsheet Excel to form
the basis of such simulations. This paper discusses the advantages and
disadvantages of this approach, in creating simulations that can be used for
developing tactics that have the necessary degree of flexibility, integrity
and usability. A specific example of an application to a particular problem
will be illustrated.
Long Range Artillery Simulation Using Component Based
Development Techniques and the High Level Architecture
Simon A.
Colby (CORDA Ltd) and D. Lee Beetham (BAE SYSTEMS RO Defence)
Abstract:
his paper describes the use and development of an
artillery synthetic environment. This SE will be used to support system
concept development and validation for long range and smart munitions. It will
also be used for the development of operational concepts for these weapons
including an investigation of ISTAR requirements. The SE is a force level
analysis tool, representing artillery batteries and company level entities. It
is capable of running with a human in the loop or in a closed Monte Carlo
mode. The SE has been built using a component based development approach. The
HLA FOM/SOM mechanism is used to describe the interfaces between the component
simulations. Each component simulation (federate) represent a different
functional areas -- such as sensing, combat, and command and control. The
component approach has allowed the development team to manage the level of
complexity within each federate. This has resulted in a very rapid development
cycle and a very flexible and extensible end product.
Predicting Enemy Force Closure with
Simulation
Mark R. Grabau (Protean Consulting Inc) and Michael D.
Payne (Air Force Studies and Analyses Agency)
Abstract:
This paper presents a model and an analysis done to
predict enemy force closure. The simulation replaces a pencil and ruler method
that has been used by Department of Defense planners for over a century. More
importantly, the model provides planners with the capability to assess
previously "impossible to quantify," yet critical, factors: transportation
network constraints, equipment reliability and maintainability, varying task
times, night-time operations, and the effects of air interdiction. War
planning implications are discussed and notional results are presented.
Development of a Fast All-Seasons Model for the State
of the Ground
Mary Albert, George Koenig, and George Mason (U.S.
Army Engineer Research and Development Center)
Abstract:
For predicting soil conditions in support of mobility,
combat, or engineering simulations, it is important to have verified models
that can reliably predict the state of the ground in all weather conditions.
While variations in the state of the ground in summer are due primarily to
soil type, vegetation, and slope, the winter and spring seasons present
additional challenges that are currently not addressed by most Army models.
Because depth of snow on the ground varies greatly through the winter, a
prediction capability is needed for the rate of snow accumulation and melt
that will allow predictions of snow depth. Ground freezing/thawing or the
presence of mud can significantly change soil strength, requiring a prediction
capability for soil moisture and freeze/thaw. This paper describes progress in
the development of FASST, the Fast All-Seasons Soil STate model. FASST is a
physically-based model currently under development to predict the state of the
ground using minimal computational time and resources. FASST predicts soil
moisture, snow depth, frost depth, snow pack melt outflow, soil temperature,
and soil strength on an hourly basis. The physical basis of the model is
presented and preliminary model predictions are compared to measured field
data.
Integrating Cold Weather Impacts on Human
Performance into Army M&S Applications
Gary Phetteplace (US
Army Engineer Research and Development Center)
Abstract:
Exposure to cold weather has deleterious effects on the
performance of soldiers. Gross and fine motor skills as well as cognitive
ability are all diminished by exposure to low ambient temperatures. Clothing
and equipment that protect the solider from cold also encumber the soldier’s
movement and dexterity. Therefore, while the solider is protected from the
cold, his or her performance is reduced in terms of both time to perform a
given task and accuracy. Food and water consumption are also greatly increased
by exposure to the cold. For Army simulations to accurately represent missions
that occur in cold weather, these impacts must be accounted for, yet they
seldom have been. This paper will briefly review the physiological mechanisms
for degraded performance in the cold. A sample of the data available in the
literature on cold weather impacts on humans will also be presented. Finally
we suggest how these impacts might be incorporated in military models and
simulations.
Tire Model for Simulations of Vehicle Motion on High
and Low Friction Road Surfaces
James Lacombe (U.S. Army Engineer
Research and Development Center )
Abstract:
An on-road analytical tire model has been developed to
predict tire forces and moments at the tire/road interface. The model is
computationally efficient and it only requires a limited set of easily
obtained input parameters. Force and moment calculations are based on
mechanical analogs that describe longitudinal and lateral tire tread and
sidewall deflections during braking, traction and cornering. Longitudinal
deflections are determined using a simple linear elastic spring model, while
lateral deflections are calculated using an elastic beam model. Surface
sliding friction is defined by experimental curves relating the friction
coefficient to the wheel/road differential velocity. Source code has been
developed to include the model as a force element subroutine in commercially
available dynamic analysis software known as DADS (Dynamic Analysis Design
System). The tire model has been successfully demonstrated in DADS using a
simple simulation of a tire test device. Preliminary comparisons of model
predictions with available test data have been favorable. Efforts are underway
to incorporate the tire subroutine into a DADS model of a HMMWV to conduct
driving simulations on dry, snow and ice covered road surfaces.
A Simulation Approach to Estimating Aircraft
Mission Capable Rates for the United States Air Force
Harold S.
Balaban (Institute for Defense Analyses), Robert T. Brigantic (HQ Air Mobility
Command ) and Samuel A. Wright and Anthony F. Papatyi (HQ Air Mobility
Command)
Abstract:
This paper presents the results of a simulation model
designed to estimate aircraft Mission Capable Rates (MCR) for the United
States Air Force. This simulation model originated out of the need to estimate
the MCR for different modernization schemes to be implemented on the Air Force
C-5 Galaxy aircraft. Assigned to the Air Mobility Command (AMC), the C-5 is
one of our nation’s only two strategic airlift aircraft that can carry large
outsize cargo (e.g., helicopters and tanks). The other outsize capable
strategic airlift aircraft is the C-17 Globemaster III. At the same time, the
C-5 is one of the Air Force’s least reliable aircraft. This means that AMC has
a deficiency in meeting all of its wartime cargo airlift missions. To address
this problem, AMC embarked on a year-long Analysis of Alternatives (AoA) study
in 1999 to determine the best value solution for the Air Force to meet its
cargo airlift requirements. Integral to this analysis is the aforementioned
simulation model used to estimate C-5 MCR. This paper reviews the different
alternatives examined in the AoA and presents the details of the simulation
effort to estimate the MCR for these different options.
High Resolution Satellite Communication
Simulation
Brandee L. Murphy (SPAWAR Space Field Activity)
Abstract:
The purpose of this paper is to develop and demonstrate
Simulation of Satellite Communications (SIMSATCOM), a high resolution,
stochastic simulation of satellite communications for evaluating the
effectiveness of message transmission and receipt by specified senders and
receivers. SIMSATCOM is designed to operate as a stand-alone simulation, but
may be adopted as a high resolution module for a large scale simulation such
as JWARS.
Simulation in a Box (A Generic Reusable Maintenance
Model)
Nancy Brown and Steve Powers (Kelly Logistics Support
Systems, Incorporated)
Abstract:
Simulation models can be time-consuming to build and
often multiple models are built to simulate similar systems that have small
differences. While developing a model to evaluate the impact of maintenance
functions on the day-to-day operations of an Air Force Wing, thought was given
to how the same concepts could be applied to other military and commercial
maintenance operations. This simulation was designed specifically to support a
model of Air Force Wing operations and the maintenance functions associated
with them. The secondary objective was to ensure the simulation could evolve
into a generic model with applications across the military and in the
commercial world. This paper discusses considerations and challenges in
designing and moving to a generic model. The current version of the model from
the user’s and modeler’s view is also presented.
DoD Initiatives in Distributed Simulation
Technology: A Panel Discussion
Philip Barry and Philomena Zimmerman
(Defense Modeling and Simulation Office), Jim Metzger (Joint Warfare
Simulation (JWARS)), Fred Hartman (Joint Simulation Systems (JSIMS)), Cindy
Porubcansky (Joint Modeling And Simulation System Program Office) and Joseph
S. Stewart, II (The MITRE Corporation)
Abstract:
ABSTRACT Panelists respond to three questions, " How
does your DoD initiative promise to increase readiness for the fighting
forces?", "Where will the distributed simulation technology in your program
take us by 2005?" and "What changes in available DoD infrastructure would
facilitate the use of the system(s) emerging from your program?" The panelists
include senior members of the Department of Defense civilian management team
working in the Modeling and Simulation field.
Simulation-Based Acquisition: An Impetus for
Change
Wayne J. Davis (University of Illinois at Urbana-Champaign)
Abstract:
The military has recently introduced simulation-based
acquisition where simulation technologies would be applied throughout all
phases of system design, development, production and deployment. Originally, a
four-phase approach was defined to reflect the sequential steps occurring from
the initial conceptualization of the system to its eventual deployment. In
this paper, the acquisition process is redefined as a collection of concurrent
functions that may be iteratively implemented throughout the acquisition
process. Potential applications for simulation in this enhanced acquisition
process are discussed. In addition, the need for further simulation
development is conveyed.
A Readiness Analysis for the Argentine Air Force and
the Brazilian Navy A-4 Fleet Via Consolidated Logistics
Support
Marcelo B. Rodrigues (LCDR, Brazilian Navy), Mario
Karpowicz (Argentine Air Force) and Keebom Kang (Naval Postgraduate School)
Abstract:
The Argentine Air Force and the Brazilian Navy recently
added the Douglas A-4 Skyhawk aircraft to their military services. Each
country maintains its own limited repair facility and spare parts inventory.
Major repair work (depot-level maintenance) must be sent to the manufacturers
in the United States, and the long repair cycle times adversely affect
military readiness. It is critical to implement an effective spare parts
management system to compensate for such long repair cycle times. We developed
a simulation model to study the impact of consolidating aviation component
spare parts inventory management and reducing transportation cycle times. Our
results indicate that both countries will greatly benefit if they collaborate
on the inventory management of their A-4 fleet maintenance. Their benefits
will be significantly increased if they change the sea transportation mode to
air transportation for transporting avionic components back and forth to the
United States for repair.
United States Marine Corps Aerial Refueling
Requirements Analysis
William R. Gates (Naval Postgraduate School)
and Mitchell J. McCarthy (United States Marine Corps)
Abstract:
The United States Marine Corps (USMC) currently
operates a fleet of KC130 aerial refueling tanker aircraft. This paper uses
queuing and simulation models to examine the USMC KC130 tanker requirement,
contrasts the results and explores the budgetary implications of alternative
fleet requirements. This analysis finds that queuing models don't account for
some of the complexities of aerial refueling operations. Therefore, queuing
models may miscalculate the KC130 requirement. Simulation models give a more
accurate depiction of actual KC130 requirement. Further, by incorrectly
specifying the requirement the USMC could be faced with significant
operational and budgetary implications.