WSC 2004 Final Abstracts |
Monday 8:30:00 AM 10:00:00 AM
Keynote Address
Chair: Jeffrey Smith (Auburn University)
Keynote Address: Does the Future of Modeling and Simulation Have a Game Face?
Michael Zyda (Naval Postgraduate School)
Abstract:
The
MOVES Institute’s mission is research, application and education in the grand
challenges of modeling, virtual environments and simulation (MOVES). The
institute’s focus is on 3D visual simulation, networked virtual environ-ments,
computer-generated autonomy, human performance engineering, immersive technologies,
defense/entertainment collaboration, and combat modeling and analysis. In
networked virtual environments, we are architecting the technology that allows
us to build large-scale, dynamically extensible virtual environments, virtual
environments that are semantically interoperable and al-ways on. In computer-generated
autonomy, we are building a scenario engine for determining the space of
potential outcomes from a virtual description of an infrastructure, a set
of policies, characters and cultural behaviors. In immersive technologies,
we have designed a source-less tracker that is micromachinable, and have
performed considerable work on the deployment of sound to enhance the feeling
of immersion. In defense/entertainment collaboration, we have constructed
a PC game, America’s Army, that provides the experience of a potential career
in the Army. America’s Army has become the fastest growing online PC game
in history, a game that has been the recipient of sev-eral “best game” or
“runner up for best game” of the year awards. Since the release of America’s
Army, the number one question being asked of our institute is will the next
generation of training and combat modeling systems have a game-like face?
In this talk, we answer that question and discuss the potential that game
technology has for the future of modeling and simulation.
Monday 5:00:00 PM 6:00:00 PM
Town Hall Address
Chair: James Wilson (North Carolina State University)
A View From the Beginning: When Does a Description Become a Taxonomy
Philip J. Kiviat (Guerra, Kiviat, Flyzik & Associates, Inc)
Abstract:
This
paper describes the author’s career leading up to the publication of his
1969 paper Digital Computer Simulation: Computer Programming Languages, how
it influenced the paper, and why the paper has endured as a taxonomy for
discrete-event simulation programming languages.