WSC 2004

WSC 2004 Final Abstracts

Opening Session Track

Monday 8:30:00 AM 10:00:00 AM
Keynote Address

Chair: Jeffrey Smith (Auburn University)

Keynote Address: Does the Future of Modeling and Simulation Have a Game Face?
Michael Zyda (Naval Postgraduate School)

The MOVES Institute’s mission is research, application and education in the grand challenges of modeling, virtual environments and simulation (MOVES). The institute’s focus is on 3D visual simulation, networked virtual environ-ments, computer-generated autonomy, human performance engineering, immersive technologies, defense/entertainment collaboration, and combat modeling and analysis. In networked virtual environments, we are architecting the technology that allows us to build large-scale, dynamically extensible virtual environments, virtual environments that are semantically interoperable and al-ways on. In computer-generated autonomy, we are building a scenario engine for determining the space of potential outcomes from a virtual description of an infrastructure, a set of policies, characters and cultural behaviors. In immersive technologies, we have designed a source-less tracker that is micromachinable, and have performed considerable work on the deployment of sound to enhance the feeling of immersion. In defense/entertainment collaboration, we have constructed a PC game, America’s Army, that provides the experience of a potential career in the Army. America’s Army has become the fastest growing online PC game in history, a game that has been the recipient of sev-eral “best game” or “runner up for best game” of the year awards. Since the release of America’s Army, the number one question being asked of our institute is will the next generation of training and combat modeling systems have a game-like face? In this talk, we answer that question and discuss the potential that game technology has for the future of modeling and simulation.

Monday 5:00:00 PM 6:00:00 PM
Town Hall Address

Chair: James Wilson (North Carolina State University)

A View From the Beginning: When Does a Description Become a Taxonomy
Philip J. Kiviat (Guerra, Kiviat, Flyzik & Associates, Inc)

This paper describes the author’s career leading up to the publication of his 1969 paper Digital Computer Simulation: Computer Programming Languages, how it influenced the paper, and why the paper has endured as a taxonomy for discrete-event simulation programming languages.