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WSC 2006 Abstracts |
Military Applications Track
Monday 10:30:00 AM 12:00:00 PM
Military Keynote
Chair: Ernie
Page (Mitre Corporation)
Simulators for Human-Oriented
Training
William R. Swartout (USC Institute for Creative
Technologies)
Abstract:
Most military simulators are based on vehicles of some
sort, such as helicopter simulators, tank simulators, aircraft simulators, and
so forth. Without a doubt, such simulators have had a very positive effect on
training, reducing cost and at the same time allowing training in situations
that would be too dangerous to execute in reality. However, it is also the
case that such simulators have largely left the ground-based warfighter in the
dust. There is little support for training a soldier for on-the-ground
presence patrols or tasks such as tactical questioning. This can be a problem,
because a successful mission involves many interpersonal issues, such as
leadership when dealing with other team members, cultural awareness when
working with locals in a foreign country, and negotiation with other military
services or non-governmental organizations. At the Institute for Creative
Technologies, we have been constructing a variety of systems that address
these needs. These range from systems that have been largely constructed with
off-the-shelf technology and are readily deployable to advanced research
prototypes that are pushing the bounds of what can be accomplished in
simulation. In this talk, I will discuss three of the systems the ICT has
developed. The first, SLIM-ES3, is a web-delivered training system that allows
a soldier to practice skills such as threat identification, active
surveillance, and information gathering. The second, AXL, is a mixed-media
environment that helps develop leadership skills. Finally, the third system,
SASO-ST, uses virtual humans to help a soldier acquire negotiation skills.
Monday 1:30:00 PM 3:00:00 PM
Visualization for Military Simulation
Chair: Janet Miller (Air Force Research Laboratory)
Knowledge Glyphs as a Tactic for
Multi-planar Visualization
Gina Thomas-Meyers (Air Force Research
Laboratory/HE) and Randall Whitaker (Northrop Grumman Information Technology)
Abstract:
Commanders’ Predictive Environment (CPE) is a
multi-year program that has been undertaken by the Air Force Research
Laboratory to develop ways to allow commanders to better anticipate and
predict the outcomes of actions of both allied and opponent forces. One
objective of this program is to use intuitive and innovative visualization
techniques to present known and alternative courses of action within the
command center. One such technique currently under development is termed
knowledge glyphs. This paper explains and defines knowledge glyphs and
presents initial examples of their use. The current model for knowledge glyphs
was developed with the objectives that it be internally coherent,
referentially comprehensive, and explicitly linked to the visual interface
elements that are most critical to commanders when selecting courses of
action.
Temporal Interface Designs for Modeling and
Simulation: Reducing Display Clutter by Temporal Fusion
June Skelly
(Air Force Research Laboratory)
Abstract:
This research examines employing “Temporal Fusion” to
reduce clutter confusion associated with dynamic information displays used in
C2 operations. The intent here is to design timing formats to aid targeting
attention and memory. Eleven subjects performed an attentionally demanding
short-term (ST) memory task. Two different timing formats are used to carry
memory set items. Task irrelevant items are present and timed to occur either
synchronously with memory set items or asynchronously. Results indicate that
dynamic irrelevant information added to the display can affect recognition
memory. Performance facilitation is best when task irrelevant item timing is
the same as memory set timing. These data suggest application of certain
timing formats may play an important role in reducing clutter confusion by
guiding attention and aiding memory when processing multiple sources of
dynamic information. These data also have implications when designing
interfaces for cognitve modeling and simulation tools.
Visualization of the Battlespace: a Cornerstone of
Modeling for Anticipatory Behavior
Janet Miller and Denise Aleva
(Air Force Research Laboratory)
Abstract:
In order to achieve Predictive Battlespace Awareness,
representations of the battlespace must be accurate and timely. They must also
provide predictive and actionable information to the user. Planners must be
able to predict the impact of friendly operations on the enemy in order to
stay inside his decision cycle. Further, they must be able to dynamically
adapt an effects-based plan based on assessment of operations and the
campaign. This paper outlines an operator-centered program for developing the
models needed to provide the information and a systems engineering approach to
designing visualizations which convey the information output to decision
makers. Fundamental to the process is warfighter involvement at all phases.
Monday 3:30:00 PM 5:00:00 PM
M&S Support to Future Combat
Systems
Chair: Kent Pickett (Mitre Corporation)
Conceptual Linking of FCS C4ISR Systems
Performance to Information Quality and Force Effectiveness Using the Castforem
High Resolution Combat Model
H. Todd Minners and Doug Mackey (US
Army TRADOC Analysis Center)
Abstract:
TRAC WSMR implemented several enhancements to the
CASTFOREM high resolution combat model to enable analysis in support of DoD
FCS Program acquisition decisions. The overall framework for FY06 FCS network
analysis centers on the inherent linkage between the performance of components
of the FCS C4ISR network and FCS force level outcomes. This framework suggests
that the performance of the supporting C4ISR systems influences the quality of
information available to the decision maker. That information drives the level
of situation awareness that the decision maker achieves and the quality of the
decisions published. Those decisions in turn enable the effective application
of the elements of combat power and drive the observed force level outcomes.
This paper describes major M&S enhancements and a methodology to assess
the above linkage. We discuss CASTFOREM communications modeling and
information flows, platform situational awareness (SA) databases and Common
Operational Picture (COP), decision-making logic, and fusion algorithms.
An Accurate, Scalable Communication Effects
Server for the FCS System of Systems Simulation Environment
Rajive
Bagrodia and Ken Tang (Scalable Network Technologies) and Steve Goldman and
Dilip Kumar (Integrated Defense Systems, Boeing Co.)
Abstract:
The Future Combat Systems (FCS) program is developing
the FCS System of Systems Simulation Environment (FSE) to provide the “real
world wraparound” to the FCS System of Systems Simulation Framework (S2F). A
primary component of the FCS is the Communication Effects Server (CES) whose
objective is to develop a flexible, scalable, and high-performance,
packet-level, discrete-event simulator that will accurately portray the
behavior of the FCS communications architecture to eventually support the
live, constructive, and virtual simulations envisaged in the FSE. In
particular, the CES is required to compute, in real-time, accurate end-end
latency for every communication message sent over a wireless network in a FSE
experiment. This paper provides an overview of the CES that has been developed
using the QualNet network simulator. It presents results on the performance of
the CES for the simulation of large on-the-move communication networks in
real-time.
Design Approach to Implement Implicit Traffic in a
Simulation Environment
Erica Lindy and Charles A. Brooks (The MITRE
Corporation)
Abstract:
As the United States’ Army attempts to spiral future
technologies into the current force, realistic representations of
network-centric warfare become a priority for modeling and simulation
(M&S). Specifically, future communications systems will provide different
performance and capabilities than current systems, and these new capabilities
need to be represented by Army M&S. In order to enable realistic analysis,
the new communications systems models will need to be loaded by realistic
representations of traffic flows to ensure the accuracy of the command,
control, communications, computers, intelligence, surveillance, reconnaissance
(C4ISR) analysis results. This paper will present a design approach and a
series of algorithms to implement implicit traffic in the Future Combat
Systems (FCS) Simulation Environment (FSE). The paper will focus on a phased
approach that will realistically load the modeled communications networks as
the level of explicit traffic within the simulation environment increases from
a small to large percentage of overall traffic.
Tuesday 8:30:00 AM 10:00:00 AM
Military Aerospace Application
Chair: Perakath Benjamin (KBSI)
Learning Curve Application to Space Shuttle
Processing Simulations
Michael G Madden (United Space Alliance)
Abstract:
Traditional learning curves were pioneered by T.P.
Wright in 1936, with the idea that improvements in labor-hours to manufacture
an airplane could be described in a mathematical pattern. This paper will show
that this concept of learning curve improvements to production metrics can be
applied based on cumulative time, rather than volume of production, for
one-of-a-kind applications, such as space shuttle flights, where production
quantities are very limited. Business process policy changes can also be
observed in production data, and the learning curve is useful in the
prediction of future trends. Past data from space shuttle processing is
demonstrated to fit this new definition, and prediction of future process
metrics is explored. Once the learning curve is time-based, simulation can be
applied to model the system and enhance the prediction effort for future
process metrics.
Low Earth Orbit Rendezvous Strategy for Lunar
Missions
Grant R. Cates (NASA), William M. Cirillo (NASA Langley
Research Center) and Chel Stromgren (Science Applications International Corp.)
Abstract:
On January 14, 2004 President George W. Bush announced
a new Vision for Space Exploration calling for NASA to return humans to the
moon. In 2005 NASA decided to use a Low Earth Orbit (LEO) rendezvous strategy
for the lunar missions. A Discrete Event Simulation (DES) based model of this
strategy was constructed. Results of the model were then used for subsequent
analysis to explore the ramifications of the LEO rendezvous strategy.
Using Simulation, Data Mining, and Knowledge
Discovery Techniques for Optimized Aircraft Engine Fleet
Management
Michael K. Painter, Madhav Erraguntla, and Gary Hogg
(Knowledge Based Systems, Inc.) and Brian Beachkofski (Air Force Research
Laboratory (AFRL/PRTS))
Abstract:
This paper presents an innovative methodology that
combines simulation, data mining, and knowledge-based techniques to determine
the near- and long-term impacts of candidate aircraft engine maintenance
decisions, particularly in terms of life-cycle cost (LCC) and operational
availability. Simulation output is subjected to data mining analysis to
understand system behavior in terms of subsystem interactions and the factors
influencing life-cycle metrics. The insights obtained through this exercise
are then encapsulated as policies and guidelines supporting better life-cycle
asset ownership decision-making.
Tuesday 10:30:00 AM 12:00:00 PM
Simulation Architectures
Chair: Tim McKelvy (U.S. Army AMRDEC)
The Modeling Architecture for Technology,
Research, and Experimentation
Tom Hurt (US Army RDECOM), Tim
McKelvy (US Army AMRDEC) and Joe McDonnell (US Army RDECOM (DAS))
Abstract:
The Modeling Architecture for Technology, Research, and
EXperimentation (MATREX) program is the foremost distributed modeling and
simulation environment in the US Army, providing a unifying M&S
architecture, supporting tools, and infrastructure to ease the integration and
use of multi-resolution live, virtual, and constructive (LVC) applications. We
present the MATREX program overview and objectives, describe the current state
of the architecture, tools, and services, and discuss near-term developmental
efforts. We then briefly address two applications of the MATREX environment,
namely the application in the Future Combat System Lead Systems Integrator
System of System Integration Laboratory, and the Cross Command Collaboration
Effort. Finally, we describe the lessons learned in the process, describing
the obstacles encountered and the mitigation techniques employed, as well as
the program successes.
The Migration of a Collaborative UAV Testbed Into
the FLAMES Simulation Environment
William Michael Niland (Institute
for Scientific Research, Inc.)
Abstract:
Future generations of Unmanned Air Vehicles (UAVs) will
posses the ability to autonomously cooperate in teams to meet various military
objectives. This is the focus of research at the U.S. Air Force Research
Laboratory, which developed MultiUAV, a research tool used to simulate UAV
teams collaborating autonomously in various mission scenarios. In a previous
effort, Suppression of Enemy Air Defense (SEAD) mission capabilities were
developed for MultiUAV and tested against Joint Integrated Mission Model
(JIMM) scenarios. This architecture provided an accurate battlefield
environment for small SEAD studies. To truly stress the collaborative
algorithms in MultiUAV and build complex SEAD missions, a connection to a
streamlined and user-friendly software tool was required. The FLexible
Analysis Modeling and Exercise System (FLAMES) software has been chosen as the
JIMM replacement. This paper describes the MultiUAV/FLAMES integration effort
and provides results to illustrate MultiUAV conducting complex SEAD missions
using battlefield information provided by FLAMES.
Specifying and Simulating Modern Warfare
Scenarios with ITSimBw
Philipp Hügelmeyer, Timo Steffens, and
Thomas Zöller (Fraunhofer AIS)
Abstract:
The aim of this paper is the presentation of the
military multi-agent simulation system ITSimBw. Its decisive features include
a strictly agent-based approach to modeling, in which every entity in a
simulated environment can potentially become an active element.
Technologically, ITSimBw is based on the Flip-Tick-Architecture. Moreover, a
focus on IT and communication aspects is one of its important characteristics.
Additionally, the impact of scaling aspects in the design of scenarios and
their support by the simulation system is addressed. As the utility of
simulation strongly depends upon the quality of the employed scenarios,
ITSimBw also contains its unique approach to scenario description, termed
LAMPS (Language for Agent-based Modeling of Processes and Scenarios). LAMPS is
based on high-level Petri-Nets and enables the specification of individual
agent behavior as well as complex scenarios in a uniform way.
Tuesday 1:30:00 PM 3:00:00 PM
Verification and Validation
Chair: Emmet Beeker (Mitre Corporation)
Lessons Identified From Data Collection for Model
Validation
Alan Cowdale (Air Warfare Centre)
Abstract:
Computer simulation models will ideally be developed
within an environment where all the necessary input data is readily available
and all the relevant stakeholders are supportive and co-operative. In
practice, many models are developed for the purpose of evaluating
organisational or process change. As a result, system performance data may
often be limited or potentially biased by key parties associated with the
results of the simulation model. Ensuring valid input data is therefore a key
aspect of model validation and an important component in a successful
simulation study. This paper addresses some examples of data collection
problems that have been encountered by the author and presents a number of
lessons identified.
A Methodology for Conducting Composite Behavior
Model Verification in a Combat Simulation
Eric S. Tollefson (United
States Army TRADOC Analysis Center), Harold M. Yamauchi (Rolands and
Associates Corporation) and Jeffrey B. Schamburg (United States Army TRADOC
Analysis Center)
Abstract:
The United States Army’s One Semi-Automated Forces
(OneSAF) Objective System (OOS) is the next generation of Army high resolution
combat models. Its development has leveraged the ever-increasing computing
power available today to represent highly complex battlefield phenomena,
particularly human behavior. In the fall of 2005, the Product Manager (PM)
OneSAF asked us to conduct a verification of the orderable, composite behavior
models within OOS. As a result, we developed and executed a unique process to
verify those behaviors under tight resource constraints. Our methodology and
test designs allowed us to evaluate the behaviors thoroughly with a minimum
number of scenarios. Based upon our work, we were able to verify a number of
composite behaviors and to provide valuable feedback to the PM OneSAF. In this
paper, we provide an overview of the problem, a description of the methodology
we developed, and a summary of our challenges and results.
The Mitre Meteor Robot Control Software:
Simulate as You Operate
Richard M. Weatherly, Frederick S. Kuhl,
Robert H. Bolling, and Robert J. Grabowski (The MITRE Corporation)
Abstract:
The Defense Advanced Research Projects Agency (DARPA)
challenged autonomous ground vehicle developers in the “2005 DARPA Grand
Challenge” to build a vehicle that could complete a 132 mile course through
the American desert southwest. MITRE, a not-for-profit systems engineering
company, responded to this challenge by creating the MITRE Meteor in just 11
months. This rapid development relied on software employment transparency to
get the maximum utility out of each line of code. Judicious design of the
software framework allowed the same body of code to animate the robot in the
field, support laboratory experimentation, and analyze recorded field testing
data. This paper describes how software employment transparency was achieved
and how it increased development efficiency.
Tuesday 3:30:00 PM 5:00:00 PM
Military Analysis I
Chair:
Gregory Tackett (U.S. Army RDECOM)
Using Simulation and Evolutionary Algorithms to
Evaluate the Design of Mix Strategies of Decoy and Jammers in Anti-Torpedo
Tactics
Ko-Hsin Liang and Kuei-Ming Wang (Shih Chien University)
Abstract:
When a submarine uses an anti-torpedo tactic, it is a
matter of life or death. In terms of diesel submarine, the torpedo has the
advantage of high speed, and acoustic homing to target. The disadvantages of
submarine are the not-so-fast evasive speed, and the limited capability of
torpedo countermeasure systems. There are two types of countermeasures: decoys
and jammers. A successful anti-torpedo tactic should consist of the deployment
of mixed decoys and jammers and the coordination with the submarine's
maneuver. This paper would like to discuss the anti-torpedo tactics from the
classical viewpoint. A simulation scenario is implemented in order to study
the interaction among the submarine, torpedo, decoy and jammers. After
applying the evolutionary algorithm, it is interesting to discover some points
about anti-torpedo tactics using a mix of decoys and jammers that would make a
significant contribution to the survivability of submarine in the torpedoes
engagement scenario.
GA Directed Self-organized Search and Attack UAV
Swarms
Gary B Lamont and Ian Price (Air Force Institute of
Technology)
Abstract:
Self-organization offers many potential benefits to
autonomous multi-UAV systems. This research investigates the use of a
self-organization (SO) framework for evolving UAV swarm behavior. This SO
framework is used to design a UAV swarm simulation system with evolving
behavior. The swarm behavior is then evolved using a genetic algorithm (GA) to
successfully locate and destroy stationary targets. This system is tested on
both a set of strictly homogeneous UAVs and heterogeneous UAVs with intriguing
results.
Control of C2 Unit Using Arena Modeling and
Simulation
Sudha Thavamani (Binghamton University)
Abstract:
This paper reports the results of a simulation study
using Arena on a system resembling a part of the high level supporting
structure of a Command and Control Center for military air operations. The
system is modeled as a reconfigurable queuing network with servers that are
subject to failures and with a human operator unit. The main interest is to
understand and quantify the benefits of reconfiguration, and to recommend
changes in structural parameters and policies for optimized network
performance. An optimal control policy is applied to the main processing unit
in C2. The investigation is based on a Markov decision problem with the C2
unit as a closed queuing network, where in the structure of optimal policy is
accomplished by means of dynamic programming. The paper presents our modeling
effort, and simulation results that compare the C2 system performance.
Wednesday 8:30:00 AM 10:00:00 AM
Military Analysis II
Chair:
Jayne Talbot (Raytheon Virtual Technology Corporation)
SEM: Enterprise Modeling of JSF Global
Sustainment
V. Devon Smith and Don G. Searles (Lockheed Martin
Aeronautics) and Bruce M. Thompson and Robert M Cranwell (Sandia National
Laboratories)
Abstract:
The Joint Strike Fighter Program is (JSF) implementing
a paradigm shift to a performance-based logistics environment for force
sustainment. This approach produces the necessary levels of performance at a
significantly reduced cost of ownership. The resulting logistics environment
is multi-national, multi-echelon, and multi-service. The magnitude of the
change in the support concept requires an enterprise-level model that can
instill customer confidence in unproven alternatives to legacy approaches and
capture investment/commitment to enable a profitable execution. The Support
Enterprise Model (SEM) was developed by Lockheed Martin to provide a
consistent/accurate global view for support of strategic decisions during
design/implementation of a JSF global sustainment solution. SEM is a discrete
event simulation that allows analysts to define operational/support
environment, ascertain measures of effectiveness for performance/cost metrics,
and characterize sensitivity to changes in Support System architecture,
processes, and business approach as well as air vehicle reliability and
maintainability characteristics.
A Design of Experiments Approach to Readiness Risk
Analysis
Keebom Kang, Susan Sanchez, and Kenneth Doerr (Naval
Postgraduate School)
Abstract:
We develop a simulation model to aid in identifying and
evaluating promising alternatives to achieve improvements in weapon
system-level availability when services for system components are outsourced.
Two outcomes are valued: improvements in average operational availability for
the weapon system, and reductions in the probability that operational
availability of the weapon system falls below a given planning threshold
(readiness risk). In practice, these outcomes must be obtained through
performance-based agreements with logistics providers. The size of the state
space, and the non-linear and stochastic nature of the outcomes, precludes the
use of optimization approaches. Instead, we use designed experiments to
evaluate simulation scenarios in an intelligent way. This is an efficient
approach that enables us to assess average readiness and readiness risk
outcomes of the alternatives, as well as to identify the components and
logistics factors with the greatest impact on operational availability.
Modeling and Simulation of Canadian Forces
Strategic Lift Strategies
Ahmed Ghanmi and David R. H. A. Shaw
(DRDC-CORA)
Abstract:
In support of Canadian Forces (CF) transformation, a
study was conducted to explore strategic lift movement strategies within the
context of rapid deployability to counter asymmetric threats in failed or
failing states around the globe. This study makes extensive use of two
interconnected models. An aircraft loading optimization model using a
combination of simulated annealing and genetic algorithm techniques with a
novel convex hull based measure of effectiveness was developed to derive
near-optimal loading plans across a fleet of transportation assets. The output
from the loading model was then fed into a Monte Carlo simulation framework
developed to allow for study of the effectiveness of a variety of strategic
lift options. Analysis indicates that pre-positioning of equipment at various
international locations and increased use of C-17 aircraft for airlift --
where economically viable -- could be potential strategies for improvement of
the CF strategic lift.
Wednesday 10:30:00 AM 12:00:00 PM
Military Analysis III
Chair:
Doug Parsons (U.S. Army PEO STRI)
Assignment Scheduling Capability for Unmanned Aerial
Vehicles
Darryl Ahner (U.S. Army TRADOC Analysis Center-Monterey),
Arnold Buss (Naval Postgraduate School) and John Ruck (Rolands and Associates
Corp)
Abstract:
Many military planning problems are difficult to solve
using pure mathematical programming techniques. One such problem is scheduling
unmanned aerial vehicles (UAVs) in military operations subject to dynamic
movement and control constraints. This problem is instead formulated as a
dynamic programming problem whose approximate solution is obtained via the
Assignment Scheduling Capability for UAVs (ASC-U) model using concepts from
both simulation and optimization. Optimization is very effective at
identifying the best decision for static problems, but is weaker in
identifying the best decision in dynamic systems. Simulation is very effective
in modeling and capturing dynamic effects, but is weak in optimizing from
alternatives. ASC-U exploits the relative strengths of both methodologies by
periodically re-optimizing UAV assignments and then having the simulation
transition the states according to state dynamics. ASC-U thus exploits the
strengths of simulation and optimization to construct good, timely solutions
that neither optimization nor simulation could achieve alone.
Dynamic Allocation of Fires and Sensors (DAFS): A
Low-Resolution Simulation for Rapid Modeling
Arnold Buss (Naval
Postgraduate School) and Darryl Ahner (Training and Doctrine Command Analysis
Center)
Abstract:
High-resolution combat models have become so complex
that the time necessary to create and analyze a scenario has become
unacceptably long. A lower resolution approach to entity-level simulation can
complement such models. This paper presents Dynamic Allocation of Fires and
Sensors (DAFS), a low-resolution, constructive entity-level simulation
framework, that can be rapidly configured and executed. Through the use of a
loosely-coupled component architecture, DAFS is extremely flexible and
configurable. DAFS allows an analyst to very quickly create a simulation model
that captures the first-order effects of a scenario. Although the modeling of
entities is done at a low-resolution, DAFS contains some sophisticated
capabilities: within the model, commander entities can formulate and solve
optimization problems dynamically. DAFS can be used to explore large areas of
the parameter space and identify interesting regions where high-resolution
models can provide more detailed information.
Using RFID Technologies to Capture Simulation Data
in a Hospital Emergency Department
David Ferrin, Martin Miller,
Tanner Flynn, and Marshall Ashby (FDI Healthcare Process Modeling), K Preston
White (University of Virginia) and Mike Maurer (MGM Data Solutions)
Abstract:
Simulation professionals understand the importance of
accurate data for model validation. Traditional sources of simulation data
come from information technology systems, manual records from staff,
observations, and estimates by subject matter experts. This paper discusses
how Radio Frequency Identification (RFID) technologies were used on a recent
consulting engagement at a hospital. Data collected through RFID can validate
or replace activity duration estimates from traditional sources. However, the
accuracy and cost effectiveness of RFID is not guaranteed. A sound methodology
was developed, which included rigorous planning and testing of hardware,
processes and data analysis. Hardware vendors needed to understand what the
simulation required so they could properly setup equipment and software. Also,
ED staff needed to understand the purpose of this data collection to avoid
anxiety about personnel evaluations. Finally, efficient and reliable issue and
collection of patient tags was crucial to the success of this effort.