Multiuser Interior Design Over the
Internet
Yen-Chun Lin, Chen-Chuan Pan, and Jhih-En Kuo (National
Taiwan University of Science and Technology)
Abstract:
This paper presents a Web-based interior design
application named Multiuser Interior Design (MID). We use technologies from
virtual reality (VR), the Web, and database to implement MID. It allows users
to operate in the VR fashion, interacting with objects in the 3D, virtual
space. Users need only a Web browser to view and elaborate designs, examine
furniture, place purchase orders, etc. MID contains many useful functions and
features Web-based multi-user collaboration. We introduce the user-interface
and main functions of MID that users will operate. The technical aspect of
MID, including software architecture and underlying technologies, is also
presented. MID can be easily modified for other purposes; only
information-related portions need modification, and the other portions serve
as reusable framework.
A VR-Based Hyper Interaction
Platform
Chun-Hong Huang, Hui-Huang Hsu, and Timothy K. Shih
(Department of Computer Science and Information Engineering, Tamkang
University) and Rong-Chi Chang (Department of Information and Design, Asia
University)
Abstract:
We present a hyper-interaction platform which
integrates several newly developed techniques, including motion
classification, a motion reaction control mechanism and a high precision 3-D
model of the International Space Station. The goal is to build an interaction
platform for trainers to navigate in a virtual reality. The platform can be
applied to customized mission training. The system integrated visualization
environment, underlying 3-D model, and a human body tracking mechanism. The
tracking system will be extended to 3-D coordination reconstruction and thus
behaviors of users can be precisely identified. These navigation parameters
are used in controlling navigation in the 3-D virtual environment. Another
important issue of this system is to define a model for motion reaction. The
definition of reaction can be applied to avatars or to the virtual
environment. These integrated technologies can also be used in other virtual
reality environments.
Use of the Analytical System as the Decision
Support System for the HLA Joint Training Environment
Jiung-yao
Huang Huang (Dept. of CS&IE, National Taipei University) and Ming-Chih
Tung (Dept. CS&IE, Ching Yun University)
Abstract:
This paper proposes an approach to join the analytical
system to the real-time operational war game system. The interoperability
issues of these two heterogeneous war game systems are fully explored in this
paper. The purpose of interoperability among heterogeneous systems is to
extend the capability of the joint systems beyond their originally designed
purposes. This paper starts with the purpose of interoperability to categorize
the types of the heterogeneous joint simulation. The technical issue and
architecture of the heterogeneous joint simulation environment are then
explored. Our experiment shows that the proposed method of using the
analytical system as the decision support system is feasible and efficient
approach to provide a heterogeneous joint training environment.