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WSC 2008 Final Abstracts |
Simulation Education Track
Tuesday 3:30:00 PM 5:00:00 PM
Supply Chains
Chair: Seong-Hee
Kim (Georgia Institute of Technology)
Integrating Simulation and Optimization Research
into a Graduate Supply Chain Modeling Course
Ricki G. Ingalls,
Mario Cornejo, Chinnatat Methapatara, and Peerapol Sittivijan (Oklahoma State
University)
Abstract:
This paper addresses the on-going work of integrating
supply chain research into the graduate curriculum in the form of a Supply
Chain Modeling course. This course integrates research from Oklahoma State
University, the University of Arkansas, and the University of Pittsburgh. In
this course, the students and the professor develop and implement supply chain
models and tools that combine linear optimization and simulation. This paper
focuses on the simulation development in the course.
Learning and Practising Supply Chain Management
Strategies from a Business Simulation Game: A Comprehensive Supply Chain
Simulation
Ying Xie (University of Greenwich)
Abstract:
An Internet based supply chain simulation game (ISCS)
is introduced and demonstrated in this paper. Different from other games and
extended from the Beer Game, a comprehensive set of supply chain (SC)
management strategies can be tested in the game, and these strategies can be
evaluated and appraised based on the built-in Management Information System
(MIS). The key functionalities of ISCS are designed to increase players SC
awareness, facilitate understanding on various SC strategies and challenges,
foster collaboration between partners, and improve problem solving skills. It
is concluded that an ISCS can be used as an efficient and effective teaching
tool as well as a research tool in operations research and management science.
Problems and obstacles have been observed while engaging in the SC business
scenario game. The actions proposed and implemented to solve these problems
have resulted in improved SC performance.
Wednesday 8:30:00 AM 10:00:00 AM
Simulation Games
Chair: Ali
Yazdi (North Carolina State University)
Hurricane! - A Simulation-Based Program for
Science Education
Jia Luo and Alpesh P. Makwana (Institute for
Simulation and Training, University of Central Florida) and J. Peter Kincaid
(University of Central Florida)
Abstract:
We describe the development, testing and fielding of a
PC-based instructional program, Hurricane!. This program educates students
about the effects of hurricane winds on different kinds of residential
structures. The effects on the residential structures are physics-based. The
program has been developed both for schools and science museums. The format is
game-based with realistic graphics and sounds and students see different
degrees of damage depending on choices that make. For example, a one story
masonry house built to current Florida building code standards, is much less
vulnerable than a two story wood structure built before 1985. Therefore,
students who make the first choice see less damage. Several tests in middle
school science classes have demonstrated that the game is highly interesting
and effectively teaches concepts central to understanding how to prepare for a
hurricane.
Enhancing Simulation as Improvement and Decision
Support System Tool
Heriberto Garcia and Eduardo Garcia
(Tecnologico de Monterrey)
Abstract:
Lecturing a Discrete Event Simulation course implies
some challenges for the instructors. These challenges implies taking decisions
from the design of the course to the selection of the didactic strategy to be
used in each lecture. On the other hand, the use of games during a lecture
make easier the understanding of simulation concepts. Moreover, games may be
designed to show the impact of changing the value of the decision variables,
similar to a decision support system software. This paper presents a
methodology to design an interactive simulation game, useful to teach discrete
event simulation for undergraduate courses. The main objective of the game is
to create an environment to make easier the students’ understanding about
simulation, such that they may learn the benefits of using simulation as
modeling and analysis tool, and they may receive training on decision making
concepts.
Multiple Worlds in Simulation Games for Spatial
Decision Making: Concept and Architecture
Michele Fumarola and
Alexander Verbraeck (Delft University of Technology)
Abstract:
In this paper we present the use of "what-if"-analysis
in simulation games for spatial decision making by introducing the concept of
multiple worlds. We expect that "what-if"-analysis in games enables the
trainees to achieve more robust results, which is defined as the ability to
achieve the required goals given different scenarios. Scenarios are defined as
exogenous variables on the multiple worlds. Viable decisions for a particular
world are assessed by splitting the given world into multiple ones and running
simulations for these new worlds. This assessment is performed by a) comparing
the alternatives represented by each world and b) exploring the timeline of
each world by selecting specific time instants. The navigation both through
multiple worlds and through time should provide the users the possibility to
formulate a robust answer for the specified problem. We will present a viable
architecture and 4 distinct modes of game-play for the simulation game.
Wednesday 10:30:00 AM 12:00:00 PM
Innovative Teaching Methods
Chair: David Goldsman (Georgia Institute of
Technology)
A 3-D Pyramid/Prism Approach to View Knowledge
Requirements for the Batch Means Method When Taught in a Language-Focused,
Undergraduate Simulation Course
Christopher Poyner, Mary Court,
Huong Pham, and Jennifer Pittman (University of Oklahoma)
Abstract:
We develop a 3-D knowledge pyramid/prism model to
structure the relationships of (i) lower-level learning, (ii) optional
knowledge bases, (iii) concurrent knowledge, and (ii) new knowledge; so one
may view the learning needs of a higher-level learning objective. Our paradigm
stems from Bloom's taxonomy of learning, but has the advantage of supporting
just-in-time and learn-by-doing delivery, teaching and learning styles. We
illustrate the paradigm through the BMMKP (the 3-D knowledge pyramid/prism
model of the highest-level, batch-means-method learning objective for our
language-focused, undergraduate course). The BMMKP reveals how highly
dependent and fully integrated this learning is to calculus, probability,
statistics, and queuing theory regardless of the simulation modeling language
chosen to teach in the course. The BMMKP is then used to develop a set of
lower-level learning objectives for the undergraduate course. The 3-D
pyramid/prism approach should lend itself well as a communication tool for
visualizing other simulation learning objectives.
In Search of the Memoryless
Property
Timothy S. Vaughan (University of Wisconsin - Eau Claire)
Abstract:
This paper describes a distribution fitting exercise
that has been used in an undergraduate introductory simulation class. The
intent is for students to collect data describing a customer arrival process,
with the goal of determining whether the exponential distribution is a good
fit. The paper briefly reviews the memoryless property, and presents some
teaching tips directed toward students’ understanding of the concept. The data
collection exercise is then presented, with attention to common pitfalls
students have encountered in the past. A presentation of the variety of
distributions that emerge as “best fitting”, when samples are actually drawn
from an exponential distribution, serves as a warning against over reliance on
goodness of fit measures.
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